![]() ![]() The game hardware consists of 4 coloured lens which, when pressed, operate switches on the circuit board. To play games 2 and 3 the skill level selector must be in position 4 or the game will end prematurely (this is due to the ‘skill level’ performing the same function in all game modes in the multi‐player games the maximum sequence number Simon can handle gives the longest game play). If a colour is incorrectly selected that colour is removed from the game and the game continues (with a new colour sequence) until only one colour is left (the winner) Multi Player (game 3) – This game is identical to game one, however each player owns one or more colours and is responsible for pressing it during the sequence.Multi Player (game 2) – The game begins with Simon displaying a colour, the first player must repeat the colour and then select another colour, subsequent players must enter the current sequence and then add one more, the next player then selects the sequence of colours entered so far and then one more and so on until a player makes a mistake (or a sequence of 31 colours is achieved).Single Player – The game generates a sequence of lights and sounds which the player must follow, the sequence grows by one colour every turn and ends when the player makes a mistake or repeats the maximum number of colours in a sequence (which is dependent on the skill level setting).Since the processor of the Pocket Simon is the same as found in the full‐size Simon all information contained in this document are relevant to both (I chose the Pocket Simon since I didn’t want to risk damaging my full‐size game). This includes analysing the hardware (how it is built and how it works), the software (including timing, note frequencies, game modes, light sequences, etc.). On all the Simon games are free and unlimited, they allow you to train your memory, or simply to have fun, and this, as many times as you wish.The aim of this exercise is to reverse‐engineer the Pocket Simon game so that it can be replicated as accurately as possible using modern components (or even reproduced entirely in software). The serie of illuminated keys is randomly generated, so you can replay as many times as you wish because every time you play a new game, the game will be different! Thanks to this memory game, the more you pay, the more you stimulate and improve your memory. ![]() ![]() The Simon is is an excellent exercise to train your memory. Theses games are responsive, indeed the content of the page and the game adjust automatically to your device, so you can play wherever you are! These Simon games are free and are compatibles with all browsers and with all devices: desktops, tablets, smartphones, IOS or Android. If the sound effects of the game bothers you, you can mute the sound thanks to the button located at the top right corner of the game. The default mode is "AUTO", that means that the speed will gradually increase.įor beginners, we recommend that you start with a slow speed game (mode "SLOW") and then you can progressively increase the difficulty level. In our Online Simons, you can change the game's difficulty level thanks to the buttons located below the game. the purpose of the game is to reproduce the longest series of colors / sounds randomly generated by the Simon, it's an endless game! The principle of the game is simple: the player have to memorize the series of illuminated keys and reproduce it.
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